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sculpture

My solo exhibition Once Familiar recently took place at the University of Rio Grande’s Esther Allen Greer Museum. This was a great opportunity to show a majority of the artworks from the Once Familiar series, and the museum’s cozy familiarity definitely enhanced the surreal qualities of these pieces. In addition, having this exhibit deadline motivated me to finish up a large group of Memory Vessel sculptures, which enhanced the conversation among everything on display.

 

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My solo exhibition Color Coded recently concluded at the Engine Room Art Space in Hagerstown, Maryland. This was an excellent venue, and I really enjoyed the opportunity to exhibit the majority of the anatomically-themed sculptures and drawings from this body of work. Though I’ve taken a break from these pieces over the past couple of years, this exhibit has inspired to revisit the formal and conceptual themes of the Color Coded series in the very near future.

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I had a great time in Miami last week checking out the city’s annual art fairs, marking my first visit to this city and my first time taking in an international art fair. The sheer number of art venues was mind boggling, and the range of work on display showcased the remarkable character of contemporary art. This was a truly amazing experience, and I definitely feel inspired in my own studio practice after gathering so much visual inspiration. Here’s a few highlights from this trip:

Scope International Contemporary Art Show

UNTITLED, Miami Beach

Art Basel Miami Beach

Spectrum Miami & Red Dot Miami 

Art Miami

Rubelll Family Collection

PULSE Contemporary Art Fair

Art Basel Miami Beach-Public Art Section

INK Miami Art Fair 

Aqua Art Miami 

Miami Project

In summer 2016, I received Myers Foundation research funding from the WVU School of Art and Design to create the Character Generator series, my first body of work made entirely with 3D scanning and 3D printing processes. I began this series by scanning small temporary studies made from clay, metal, wood, and other found objects, a process which unified each of these disparate constructions into a cohesive whole. This aspect of the process was quite liberating, as it allowed me to work in a direct, improvisational manner, much like creating a digital collage. My preconceived notion of 3D scanning was that it would be just like making a mold to reproduce an exact replica of an object. However, I found this process was more akin to taking a fleeting, snapshot impression of an object, and I fully embraced the distortions and digital chatter inherent to these technologies.

In fall 2016, I had the pleasure of discussing this research project at the annual Southeast College Art Conference (SECAC) in Roanoke, Virginia. My presentation, entitled Fragments of Signifiers: 3D Printing & Scanning As Digital Collage, was part of the panel discussion No Hands?: Digital Fabrication and Craftsmanship chaired by artist McArthur Freeman, with fellow artist panelists Kelly O’Briant and Ryan Buyssens. All in all, I think The Character Generator series marks a significant and very exciting step in my artistic growth. The process of assembling these sculptures imbues the Character Generator series with appealing qualities of memory, humor, and cryptic beauty, and I have no doubt this research will lead to more ambitious art making endeavors using new technologies.